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Devlog
1.1.1
June 23, 2018
by
madameberry
2
hotfix addressing control instantiation the first time a player starts the game...
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Speedrun and Accessibility Update - Version 1.1.0
June 19, 2018
by
madameberry
2
This version of Visual Out contains an extra menu with options for aiding accessibility and speedrunning. This updates adds options for: Map Assist mode that adds placement and item markers to the pau...
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1.0.4
April 14, 2018
by
madameberry
1
Fixed issue where a paralyzation beam never went away Fixed backtracking issue that got players stuck. Fixed issue when exiting the game while riding a current Fixed camera placement Fixed issue when...
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1.0.3
March 30, 2018
by
madameberry
1
Two updates in this patch: Fixed a backtracking issue at the lower-right part of the map that could cause players to get stuck at a save point. Map tweak to make a late-game powerup more intuitive and...
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1.0.2
March 19, 2018
by
madameberry
1
Fixed a softlock with Boss 2 Fixed a softlock with Boss 4 Fixed hard-lock issue on the title screen Fixed exploit regarding Turret shields Fixed issue where Turret shields appeared on enemies too earl...
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1.0.1
March 15, 2018
by
madameberry
1
Emergency Patch to fix a vital save system bug. Also nerfed two enemies slightly...
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1.0
March 14, 2018
by
madameberry
1
The 1.0 release of Visual Out. Some known bugs with the first and second bosses exist, which will be fixed in a patch as soon as I can...
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0.2.2
February 20, 2018
by
madameberry
1
Changes include: Fixed walls obscured by game's boarder when effects are Some/None Fixed a soft-lock during the final boss when effects are set to None Fixed a hard-lock during the final boss's wide b...
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0.1.1.11
February 13, 2018
by
madameberry
2
Fixed major exploit where solving the Glyph puzzle would solve it in all saves until the game was exited completely Fixed major bug where the player could move while they were in a wire using Current...
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0.1.1.10.4
February 08, 2018
by
madameberry
1
An emergency patch to address a few crashes and other game-breaking issues: Fixed Hard-Crash during final boss Fixed final boss inability to be hurt Fixed minor graphical bugs during final boss Fixed...
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0.1.1.10
February 06, 2018
by
madameberry
1
Fixed bug where Log Terminal text displayed at the bottom of the terminal instead of inside of it. Fixed soft-lock Pathfinding bug in Glitch Room Fixed hard-lock Pathfinding bug in S1_11 Fixed graphic...
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0.1.1.9
January 31, 2018
by
madameberry
1
Changes include: Fixed apostrophes in Log text Fixed a draggable block that would not move Fixed a door that would not close when the power was off Fixed elevators not starting with the power off Fixe...
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0.1.1.8
January 25, 2018
by
madameberry
1
Changes include Fixed character "Jump" graphic to line up better with hitbox. Fixed character hitbox issue with "tether deployed" graphic. Fixed Log Terminal text that went off the side of the termina...
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0.1.1.7
January 17, 2018
by
madameberry
1
Changes: Fixed "Camera Focus" bug where focus points below the player would cause the camera to move upwards. Fixed minor bug where Save Rooms would not always spawn you between the save point and the...
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0.1.1.6
January 09, 2018
by
madameberry
1
Changes include: Added a new credits sequence Added a few projectiles to the shields list of "projectiles to stop" Added the ability to hide from the Watcher enemy using the Jammer Changed the Effects...
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0.1.1.5
January 02, 2018
by
madameberry
1
Changes include: Fixed a bug regarding a camera above a door, and the door opening and closing repeatedly. Fixed a tile layering issue. Fixed a bug where Drone enemies didn't really die if you killed...
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0.1.1.4
December 23, 2017
by
madameberry
1
Quick Fix for a few issues: Attempted to fix a crash caused by changing resolution settings. Removed a door that was in the wrong place, preventing progress. Fixed a bug with Drone bullet behavior...
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0.1.1.3
December 19, 2017
by
madameberry
1
A small update with one very important change. My file paths were wrong for Mac and Linux. This update *should* fix that. Please let me know if it does not...
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0.1.1.2
December 14, 2017
by
madameberry
2
Changelog is as follows: Fixed a memory leak caused by an out-of-date NW.JS plugin Fixed a door that would get you stuck after Sector 2 Fixed a bug where certain triggers caused the Tether function to...
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0.1.1.1
November 28, 2017
by
madameberry
1
There wasn't a patch last week (instead I finished the trailer and Steam store page!) so this week's patch is pretty big. (You may need to delete your save. I'm not sure. Play with your old save at...
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0.1.1.0 [DELETE YOUR SAVES]
November 08, 2017
by
madameberry
1
This is an incredibly important update! I have replaced the save system as a result of an bug that was taking so long to solve that it wasn't worth it anymore. BE SURE TO DELETE YOUR SAVE FILES . Yo...
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0.1.0.5
October 10, 2017
by
madameberry
1
Changes include: Improved Thread enemy with a new "Jammed" effect - stops attacking and becomes an eyeball that the player can tether to look around like an external camera Improved the Glyph puzzle t...
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0.1.0.4
September 26, 2017
by
madameberry
1
Changes are as follows: Fixed a bug where dashing into powerups hard-locks the game. Moved some enemy placement so that players weren't hurt immediately upon entering a room Improved Datasphere enemie...
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0.1.0.3
September 20, 2017
by
madameberry
1
Changes are as followed Fixed a bug with the Builder/Deleter enemy not working (this needs more testing) Fixed a bug where the Turret could be used with zero ammo Fixed a bug where a save door was on...
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0.1.0.2.5
September 10, 2017
by
madameberry
2
New build includes 7 bug fixes, a workaround for an as-of-yet unfixed bug, and an improvement to the main menu. Fixes are as follows: Charge Jammer now uses ammo at the correct time (previously, it mi...
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0.1.0.1
August 26, 2017
by
madameberry
1
Removed dev shortcuts (oops!) Fixed a door that never opens Added a security camera obstacle to an unfinished room Fixed a bug where Dataspheres stop floating on air currents Ammo pickups move towards...
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0.1.0.0
August 19, 2017
by
madameberry
1
Initial Beta build of Visual Out (for Early Access Patrons) Bug Reports and Tasklist: https://trello.com/b/xgGwrsNL/visual-out...
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