0.1.1.6
Visual Out » Devlog
Changes include:
- Added a new credits sequence
- Added a few projectiles to the shields list of "projectiles to stop"
- Added the ability to hide from the Watcher enemy using the Jammer
- Changed the Effects menu option to de-select "all" and select "some" effects if WebGL is unsupported and the player tries to select "all"
- Fixed an issue with upgrade graphics disappearing before you get the upgrade
- Fixed a bug with the dash that would leave the player stuck in midair
- Fixed a bug where loading the game would start you with only one Charge
- Fixed an issue where when effects are turned off, certain terrain is hidden behind the boarder graphic
- Fixed a bug with the Shield where dying would not reset the shield
- Fixed the Deletor enemy (for hopefully the last time. I'm begging you, stop breaking, please)
- Fixed a bug where, if WebGL was unsupported, the title screen defaulted to showing the unsupported effects anyway.
- Fixed an effect layering issue with the final cutscene
- Fixed an issue with a debug object appearing for one frame on the final cutscene
Files
Visual Out - Linux 102 MB
Version 15 Jan 09, 2018
Visual Out - OSX 108 MB
Version 15 Jan 09, 2018
Visual Out - Windows 88 MB
Version 15 Jan 09, 2018
Get Visual Out
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Visual Out
Broken. Abandoned. Replaced.
Status | Released |
Author | madameberry |
Genre | Platformer, Puzzle |
Tags | 2D, Atmospheric, demo, Metroidvania, Pixel Art |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- 1.1.1Jun 23, 2018
- Speedrun and Accessibility Update - Version 1.1.0Jun 19, 2018
- 1.0.4Apr 14, 2018
- 1.0.3Mar 30, 2018
- 1.0.2Mar 19, 2018
- 1.0.1Mar 15, 2018
- 1.0Mar 14, 2018
- 0.2.2Feb 20, 2018
- 0.1.1.11Feb 13, 2018
- 0.1.1.10.4Feb 08, 2018
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