0.1.1.7
Visual Out » Devlog
Changes:
- Fixed "Camera Focus" bug where focus points below the player would cause the camera to move upwards.
- Fixed minor bug where Save Rooms would not always spawn you between the save point and the door, causing a movement inconvenience.
- Fixed broken lasers in room S2_11.
- Fixed a door that would cause the player to float.
- Fixed effects bug that caused the Current tether to move with dangling wires even if effects were turned off and the wire did not dangle.
- Fixed major bug that caused Boss 3 to break and be uncompletable.
- Fixed bug that caused the "Glyph" solution to reset every time the game is closed.
- Partially fixed breakable blocks letting the player stick to walls.
- Changed Glyph Rooms to be larger and contain minor platforming elements
- Changed Glyph graphics so they are all the same scale and position, and line up on a grid
- Changed Current Ride wire graphic to contain an additional texture, used on non-ground background elements (like in S1_11)
- Added "headache" areas around certain cameras that were un-affected by the Jammer, in order to mitigate confusion.
- Added cutscenes when bosses are defeated.
Files
Visual Out - Linux 102 MB
Version 16 Jan 17, 2018
Visual Out - OSX 108 MB
Version 16 Jan 17, 2018
Visual Out - Windows 88 MB
Version 16 Jan 17, 2018
Get Visual Out
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Visual Out
Broken. Abandoned. Replaced.
Status | Released |
Author | madameberry |
Genre | Platformer, Puzzle |
Tags | 2D, Atmospheric, demo, Metroidvania, Pixel Art |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- 1.1.1Jun 23, 2018
- Speedrun and Accessibility Update - Version 1.1.0Jun 19, 2018
- 1.0.4Apr 14, 2018
- 1.0.3Mar 30, 2018
- 1.0.2Mar 19, 2018
- 1.0.1Mar 15, 2018
- 1.0Mar 14, 2018
- 0.2.2Feb 20, 2018
- 0.1.1.11Feb 13, 2018
- 0.1.1.10.4Feb 08, 2018
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