0.1.0.2.5
Visual Out » Devlog
New build includes 7 bug fixes, a workaround for an as-of-yet unfixed bug, and an improvement to the main menu.
Fixes are as follows:
- Charge Jammer now uses ammo at the correct time (previously, it mistimed consuming its ammo)
- Fixed a bug where the Jammer sometimes displayed small instead of normal size
- Fixed a bug where the player can softlock themselves in the third boss room by skipping boss phases
- Fixed a bug where players could get stuck inside of doors
- Fixed a bug where Chain Blocks disappeared if the chain was activated and the room was exited and re-entered
- Fixed a small sequence break that didn't actually get the player anywhere useful
- Added a workaround for the physics bug that locks the player in the second boss room
- Added extra Confirm controls for the main menu
QUICK UPDATE: 0.1.0.2.5 removes a debug item that causes problems that I had accidentally left in. Please update to the newest version!
Files
Visual Out - Linux 102 MB
Version 3 Sep 10, 2017
Visual Out - OSX 108 MB
Version 3 Sep 10, 2017
Visual Out - Windows 88 MB
Version 3 Sep 10, 2017
Get Visual Out
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Visual Out
Broken. Abandoned. Replaced.
Status | Released |
Author | madameberry |
Genre | Platformer, Puzzle |
Tags | 2D, Atmospheric, demo, Metroidvania, Pixel Art |
Languages | English |
Accessibility | Subtitles, Configurable controls, Interactive tutorial |
More posts
- 1.1.1Jun 23, 2018
- Speedrun and Accessibility Update - Version 1.1.0Jun 19, 2018
- 1.0.4Apr 14, 2018
- 1.0.3Mar 30, 2018
- 1.0.2Mar 19, 2018
- 1.0.1Mar 15, 2018
- 1.0Mar 14, 2018
- 0.2.2Feb 20, 2018
- 0.1.1.11Feb 13, 2018
- 0.1.1.10.4Feb 08, 2018
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