Changes include:

  • Improved Thread enemy with a new "Jammed" effect - stops attacking and becomes an eyeball that the player can tether to look around like an external camera
  • Improved the Glyph puzzle to disregard glyph order, making solving the puzzle less guesswork and less of a pain to position (glyph images need to be re-aligned, but aside from visuals, this works mechanically).
  • Finished Sector1_Transition room
  • Finished Sector1_Room2


Visual Out - Linux 99 MB
Version 8 Oct 10, 2017
Visual Out - OSX 104 MB
Version 8 Oct 10, 2017
Visual Out - Windows 86 MB
Version 8 Oct 10, 2017

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