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A small Construct 2 .capx project that includes code for a seeded random number generating function, to be inserted into projects.

This code uses no external plugins, and simply takes the form of a function, to be used instead of the "random()" function in Construct 2.  It creates a random number based on a seed, which is useful for world or level generation, pattern generation, etc, when the goal is to have a random system that can be repeated by starting again from the original seed.  It has been used to generate worlds in a top-down exploration game, as well as in a competitive puzzle game to generate the same random pattern for each player.

This project requires Construct 2 Release 255 (March 7 2018) or higher to open.


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Click download now to get access to the following files:

Seeded Number Generation Template [CAPX] 232 kB